Greater control over de-bugging and technical issues if and when they arise Helps to address those that continually attempt to disconnect before losing a match No more connection problems between peers caused by firewalls/NAT’s being mis-configured Lag from one player will not affect others A more stable multi-player experience for our community The more significant benefits of the Relic Battle Servers are: There are several technical and player-facing reasons as to why we are making this change, and these reasons all add up to significant improvements being made. With all of these changes, players may find themselves wondering why we are migrating from the “Games for Windows Live” experience to our own battle servers. While we wish this was something we would have been able to maintain, we hope that players will look forward to experiencing Dawn of War II from the beginning. We recognize that for some players using the “Games for Windows Live” servers, it will be difficult to part with your experience levels and game-play history. I'll let developer Relic Entertainment explain why: Players migrating to Relic's own battle servers on Steam will find their GFWL experience and player levels reset to zero. Your GFWL save games and replays will not load in the Steam version of the title. If you intend to get any more achievements for this game, do not download the patch as it will disable the ability to unlock achievements. Not only has the patch removed GFWL functionality, it has also removed referee functions, LAN support, multiplayer pause and lobby chat. Most were surprised when the patch was released late last night. Although players had known that the patch was on its way, there was never an official release date. The first title, Warhammer 40,000: Dawn of War II (PC), was the victim of an update on Steam that removes all Games for Windows LIVE functionality from the title. Yet again, it is PC titles that are involved. Rebecca Smith For the second time in as many days, we get to be the bearer of bad news regarding server closures and discontinued achievements.
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